A Critical Thought on Difficulty Levels
We return to difficulty levels for today's Critical Thought. Recently playing Nier Automata, I ran into more examples of imbalanced difficulty design. I talked about the debate of having difficulty levels in games and some pros and cons of both. There are cases where difficulty levels can enhance a game and provide a variety of experiences, but those seem few and far between.
I also talked about games that test the player to see what difficulty they want and my thoughts on the concept.
--
Upload Schedule:
Daily: One video looking at or spotlighting a game in the mid afternoon est. A Critical Thought Vlog later in the evening est.
Nightly:
Random Streaming of a variety of games on http://twitch.tv/gwbycer around 10 est.
Thursday night around 7:30 est we do a live show on http://twitch.tv/gwbycer with the recording up here the next day.
There will be special audiocasts that will be uploaded on the weekends, but that's dependent on finding guests.
Fridays: Our recorded livecast will be posted here on the channel.
Mondays: A Dissecting Game Design will be posted. My series examining a video game's design.
--
Subscribe and Check Out:
Visit http://Game-Wisdom.com for posts and podcasts on all things Game Industry related. And of course subscribe to youtube.com/c/game-wisdom for daily video content.
You can follow me at the following places:
Subscribe on Twitch under https://www.twitch.tv/gwbycer for daily plays around 10 est.
Subscribe on Twitter: https://twitter.com/gwbycer to get the latest updates when new content goes live all around.
Subscribe on Facebook here: https://www.facebook.com/gamewisdom/
You can find me on Patreon under Game-Wisdom or by this link : https://www.patreon.com/GWBycer any donations would be greatly appreciated in order to allow me to continue to put out great content.
--
About Me:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
--