A Critical Thought on Effective Progression Models for Game Design

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Published on ● Video Link: https://www.youtube.com/watch?v=UnPXvBlSoDc



Cook, Serve, Delicious!
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Discussion
Duration: 12:48
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Today's Critical Thought looks at progression models in video games. Great game design allows for players of different skill levels to progress at their own rate without impacting the other. I talked about games like Cook, Serve, Delicious! that handicap expert players and why that's not good.

The Mario Galaxy series is a great example of providing challenge to different skill levels and letting everyone grow at their own pace.
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About Me:

I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
Subscribe and Check Out:

Visit http://Game-Wisdom.com for posts and podcasts on all things Game Industry related. And of course subscribe to youtube.com/c/game-wisdom for daily video content.

You can follow me at the following places:

Subscribe on Twitch under https://www.twitch.tv/gwbycer for daily plays around 10 est.

Subscribe on Twitter: https://twitter.com/gwbycer to get the latest updates when new content goes live all around.

Subscribe on Facebook here: https://www.facebook.com/gamewisdom/

You can find me on Patreon under Game-Wisdom or by this link : https://www.patreon.com/GWBycer any donations would be greatly appreciated in order to allow me to continue to put out great content.

About Me:

I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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