A Critical Thought on Gear-Based Progression
Today's Critical Thought is about the use of gear-based progression. MMOs are being designed today with a focus on gear as the form of progression instead of leveling. I talked about DC Universe Online and The Division use it, and the pros and cons of this kind of approach. This video is based on this post on Game-Wisdom: http://game-wisdom.com/critical/mmo-progression
I also tried some new lighting in the room to see how it looks on recording, let me know what you think.
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About Me:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.