A Critical Thought on Obscuring Game Mechanics
Today's Critical Thought looks at the debate of knowing just how much to tell the player about how their game works. There is a line between making something so explanatory that the game plays itself, to having systems that no one will ever figure out on their own.
Are there examples of games that withhold information and are better because of it? Let me know in the comments.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.