A Critical Thought on Depth vs Complexity in Game Design

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Today's Critical Thought looks at the difference between depth vs. complexity in game design. Just because a game is complex, doesn't make it deep. There is a lot to talk about in this topic, but we kept things basic for the chat. A good game design should be easy to learn ,difficult to master; not the other way around. This is loosely based on this post over on Game-Wisdom: http://game-wisdom.com/critical/souls-series-accessible
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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