A Critical Thought on Progression Mechanics

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For today's Critical Thought, I turn to progression in game design. Progression, no matter what kind of game, falls into two groups: Player or skill-based, and character or abstraction-based.

Both have their own unique charms and fan-bases. As designers, you need to understand how they both work and what happens when you combine elements from each into something unique.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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