A Critical Thought on Subjective Difficulty

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Published on ● Video Link: https://www.youtube.com/watch?v=Vc_pkIoMmE8



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For today's critical thought we turn to the topic of subjective difficulty. Being able to design a game around multiple skill levels at a time is very tough, and only a few developers have made it work.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







Tags:
subjective difficulty
super mario galaxy
demon's souls
dark souls
game design
game design theory
video game theory
game theory
game-wisdom
game wisdom
a critical thought
critical thought