A Critical Thought on Subjective Difficulty in Game Design
For today's Critical Thought, we're looking at Subjective Difficulty in game design. Subjective Difficulty is the concept of designing levels that accommodate multiple skill levels at the same time. It's very hard to pull off and not every game can do it, but it can lead to some amazing game designs.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.