A Critical Thought on Thinking Like a Designer
Today's Critical Thought explores the two kinds of thinking that goes into creating any kind of creative product. High level or abstract thinking, and low level or literal thinking. The ability to think creatively and practically are crucial tools for game development.
A good designer knows when it's time to think and when it's time to work.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.