A Critical Thought on Video Game Disabilities and Accessibility
Today's Critical Thought touches on video game disabilities and what it means for someone to be physically unable to play your game. I showed off a few of my physical scars and what they have meant in terms of limiting myself. It's important when developing unique or out of the box mechanics to think about how people other than yourself will be able to use them.
I also talked about accessibility in terms of standard hardware for playing video games, and the dangers of assuming that everyone has access to the same setup.
For more information about disabilities and their impact on playing video games, check out this IGDA site that covers a lot of them and ways to make your game more accessible. https://igda-gasig.org/about-game-accessibility/development-frameworks/
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Upload Schedule:
Daily: One video looking at or spotlighting a game in the mid afternoon est. A Critical Thought Vlog later in the evening est.
Nightly:
Random Streaming of a variety of games on http://twitch.tv/gwbycer around 10 est.
Thursday night around 7:30 est we do a live show on http://twitch.tv/gwbycer with the recording up here the next day.
There will be special audiocasts that will be uploaded on the weekends, but that's dependent on finding guests.
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About Me:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
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