A Critical Thought on What to Put into a Video Game Tutorial

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Today's Critical Thought talks about video game tutorials and what you need to cover when designing them. This is based on a post on Game-Wisdom: http://game-wisdom.com/critical/essential-elements-video-game-tutorials

Figuring out how much to tell the player is important when designing a tutorial, and there are four key categories in my opinion that need to be looked at.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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