Dissecting Design -- Taking Apart Dead Space 2
For this week's Dissecting Design, we're taking a look at the action horror game Dead Space 2. I talked about how the series used an integrated UI to add to the game and what's unique about the necromorphs. We also talked about how the series fell out of favor and the offputting microtransactions in a horror game.
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At Noon est on most days, there will be a vlog video. Either a Critical Thought, Industry Insight or update to the channel. Around 6:00 PM est, a video looking at a video game. Either part of a let's play, or a spotlight on a game.
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ABOUT ME:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.