A Game, Interrupted: Resident Evil: Revelations [4] Blast in the Past
A Game, Interrupted is a playthrough of a game that I do with a few rules:
1. No loading from a previous save.
2. If I die, the game is over.
It's effectively a hardcore run of games that generally are not designed for hardcore runs. When I die (and believe me, I will die), I will discuss what impact that has on the game's story. Usually, it will simply result in the antagonist winning. Sometimes, it may actually result in a better outcome. Who knows?
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I swear. Whenever there's a game with a flashback section, I ALWAYS die in that section. Which is really embarrassing in this case, because not only did I think I could tank the second hit (which I couldn't), but I also had three more healing items, so I didn't have to die. Terrible.
I hate to do this cop out for how the plot continued, but calling it a flashback makes little sense, since we weren't following the character that died in the past when we were playing in the future. So,
TIME PARADOX. Yep, that's right. Time got messed up.