A HEART LIKE NO OTHER - 8/3 | Let's Play Persona 5 (blind) part 67 | Persona 5 gameplay

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Persona 5
Game:
Persona 5 (2016)
Category:
Let's Play
Duration: 52:43
17,558 views
386


In today's episode of Let's Play Persona 5 blind, we finally stop putting off the palace and get to it. And it is very, very different than any palace so far. We spend a lot of time analyzing and dissecting the place, plus we deal with what's in front of us. Which is, again, completely unique.

Plus there's a miniboss. Good lord, that miniboss...


A HEART LIKE NO OTHER - 8/3 | Let's Play Persona 5 (blind) part 67 | Persona 5 gameplay



About Persona 5: (from https://en.wikipedia.org/wiki/Persona_5)
Persona 5 is an rpg where the player takes on the role of a silent protagonist, a high school student who lives out a single year while attending high school in Tokyo: Tokyo is governed by a day-night cycle and weather systems that govern general behavior similar to a social simulation. The year is punctuated by both scripted and random events ? the protagonist attends school, can go to part-time jobs within Tokyo, and pursue leisure activities or create items for use in other areas of the game. These various activities raise character attributes, which in turn grant passive buffing effects during battle. When in the real world, the main protagonist can develop character relationships dubbed "Confidant". An evolution of the Social Link system from Persona 3 and 4, the main protagonist can converse with and improve his relationship with characters. The main cast are among those with Confidant branches, with some leading to possible romances. Each relationship is symbolized by one of the major arcana, and each Confidant link grants different boosts to the character: one character link enables the Baton Pass system which passes on an added turn to another character while granting a temporary stat boost, while others improve Negotiation abilities or give access to new items and equipment.
The game's silent protagonist conducts two alternating lives over the course of a school year: a normal life involving going to class, and quests into the otherworldly Palace to fight hostile Shadows (bottom).

Alongside the normal school life is dungeon exploration of two different dungeon types within a realm called the Palace: story-specific dungeons and randomly-generated Memento dungeons both populated by Shadows, manifestations of suppressed psyches. Within Memento dungeons, the party can fulfill requests for non-playable characters (NPCs) received through a sympathetic in-game forum connected to one of the Confidant links. While navigating, the party uses stealth to avoid the sight of enemy Shadows, and some areas hold puzzles that can be solved using an insight ability dubbed "Third Eye". When exploring story-centered Palaces, an "Alertness Meter" is present, where the party being spotted results in security being raised alongside awareness of their presence. If security becomes too tight, the party is forced to leave the Palace. The Alertness level can be lowered by launching surprise attacks on and eliminating enemies.



"Blop" by Mark DiAngelo
http://soundbible.com/tags-mark-diangelo.html
Licensed under Creative Commons: By Attribution 3.0 License
https://creativecommons.org/licenses/by/3.0/

"Forever Great Angler" by Falcom Sound Team jdk
Sora no Kiseki Zanmai
Licensed under Falcom Music Free Declaration
http://www.falcom.co.jp/music_use/

"Whoosh" by speedygonzo
http://freesound.org/people/speedygonzo/sounds/257654/
Licensed under Creative Commons: By Attribution 3.0 License
https://creativecommons.org/licenses/by/3.0/




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