A Hunter Solos Oryx, The Taken King | Destiny

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Destiny
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Destiny (2014)
Duration: 39:17
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This is a demonstration of a Hunter soloing Oryx, the final raid boss from the King's Fall raid. I had completed this solo on a Warlock and Titan previously, and wished to complete the trio :)

Huge shoutout to Esoterickk for his completion first and laying lots of groundwork for the run.

First thing's first - Why wait until enrage?

I had spent a few hours practicing the strats, and at first I was completing the first 5-6 phases WITHOUT enrage. I noticed a few key things that eventually led to waiting for enrage:

1) The non-enraged rounds tend to be "messy."
2) The vessel is random and can steal bombs
3) If a bomb is stolen, you are forced into an early shade round.
4) The non-enraged shade rounds are significantly more difficult than the enraged rounds, due to more thrall inside the bubble.

For the reasons listed above, I chose to wait until enrage. It created a much more designed, routine, and rhythmic fight. You'll notice I don't wait the FULL 15 mins and only for about 12-13 mins. This is because the very first phase never proved a problem. Oryx would always enrage on phase 2 then.

What's different during enrage?

1) After slamming down his fist, Oryx immediately opens his chest for the clap.
2) After initially stunning his chest, he regains his favor much faster and returns to his spawn point.

Overall, everything just moves much faster and more aggressively.

Why does enraged Oryx create better rhythm for the fight?

After Oryx slams down his fist, the first Ogre spawns seconds later. Simultaneously, this is when Oryx begins opening his chest. These synced events provide a perfect opportunity for the Hunter's bomb damage. By placing 2 tripmines in the puddle and standing ready with a final round shotgun shell, the Hunter can instantly kill the Ogre. Immediately after, Touch of Malice's final round is used to stun Oryx's now opening chest. By standing close enough to the Ogre puddle during the insta-kill, you will be simultaneously detonating the bomb as you stun Oryx's chest. Then it's a simple reload of Touch of Malice, a few shots into Oryx's chest to keep it open, and sword block to block both the bomb damage and Oryx's fire.

This insta-kill/detonate/stun/sword-block sequence is performed 16 different times for the kill, all without any room for error. This is what makes the run challenging; it's long and requires lots of intense concentration and reads.

As with any normal Oryx clear, the first 7 bombs of damage trigger the AoE damage from Oryx; everything after that is a shade phase. Therefore, you are required to solo the shade (without a sniper) at LEAST 8 times during the run, flawlessly. I had to do it more than 8 times due to unfortunate circumstances that you'll see in the run.

Why do you only detonate 1 bomb at a time?

A max recovery Hunter build is the only build that can survive a SINGLE bomb with a sword block using this strategy. If you stack 2 bombs or more, they will kill you. A Titan is able to survive 4 bombs because of an Armor of Light bubble.

What were the most difficult challenges during the runs?

1) The vessel being a dick. In order to stun Oryx with ToM, you pretty much need close to full health. The vessel would many times shoot over toward you right as you are about to insta-kill the Ogre/stun Oryx. This caused many wipes for me. I learned to carefully read the vessels position and abandon my post if he was anywhere near.
2) Light Eater Knights. These guys were basically a miniature version of the vessel. I always had to know which ones were alive and where they would be at the start of each phase.
3) The Shade of Oryx. It took a little while to get used to soloing the shade consistently with Touch of Malice. It requires a good balance between final round firing, reloading, and utilizing the healing perk within the gun (3 kills = health regen).
4) The pure length of the solo. It's just a long fight and it can be difficult to stay focused during the entire duration.

Even though it's a long fight, it's worth the watch. It's very fast paced, and there are lots of butt-clenching moments/saves. You won't be bored!

For me personally, this completes all 12 individual solos. All 4 raid bosses (Atheon, Crota, Oryx, Aksis) being soloed on each of the 3 classes (Hunter, Warlock, Titan).

Hope you all enjoy the exciting run! Challenge yourself if you wish!

See ya soon!

Gladd

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Feel free to follow me on Twitch for live streamed challenges: https://www.twitch.tv/gladheateher182

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