"A Masterpiece/Classic of an FPS" - Goldeneye Retrospective Game Review (Game Development/Analysis)
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Game Development Sources:
https://www.ign.com/articles/2012/08/14/goldeneye-007-almost-didnt-have-multiplayer
https://www.ign.com/articles/1998/01/30/no-more-bond-for-rare
https://www.gdcvault.com/play/1016460/Classic-Postmortem-GoldenEye
https://www.gamasutra.com/view/news/325110/Developing_GoldenEye_007_when_the_technology_didnt_exist.php
https://youtu.be/hVuNRFjYoT0
https://www.gamasutra.com/blogs/TommyThompson/20190709/346311/The_AI_of_GoldenEye_007.php
https://melmagazine.com/en-us/story/an-oral-history-of-goldeneye-007-on-the-n64
https://www.gamesradar.com/i-didnt-really-know-what-i-was-working-on-how-nine-people-at-rare-created-a-seminal-classic-with-goldeneye/
https://screenrant.com/nintendo-forced-goldeneye-007-developers-cut-violence/
https://tcrf.net/GoldenEye_007_(Nintendo_64)
https://youtu.be/t6wLh1hGZkU
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#goldeneyeremastered
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