A Robot Named Fight - Bug Findings Dec '19 (contains spoilers)
Various bugs and quirks I've found playing ARNF lately.
Most are harmless and just silly. Main actual issues are the annoying dead end map generation, the wonkiness with the Meat Devil boss, and the dashing out of pausing, all of which can hurt the play experience. The others can all just be considered minor polish issues.
Footage from Beta Branch, before and after the Crystal Mines update. Several things may already be fixed (such as the megabeast crawlers getting stuck on the corner seemingly no longer being an issue - unless it's just inconsistent).
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