A Space for the Unbound Part 12. Crazed arsonist. (New Game Blind)

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A Space For The Unbound
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Let's Play
Duration: 30:33
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Part Synopsis: A medallion is picked up before leaving Mr. Agung's mind. The teacher reveals the previously seen interaction between him and Raya did take place, and she left the grounds. He also directs Atma to the counselor who is concerned with her odd behavior. Mr. Agung also doesn't remember who Lulu is. Learning the medallion belong to his classmate standing nearby, showing it causes her to glitch out.

Catching up to Miss Niken on the street, she refuses to disclose any information regarding Raya due to privacy concerns. Lulu hands over 2,000 rupiah to buy food and eavesdrop on the counselor while eating. Finding the man with his dog nearby, he gifts a hat to hide his identity. Sitting across from Miss Niken in a lunch tent, Atma listens in on what she's discussing her thoughts with a fellow staff member.

Learning Raya is attempting to obtain fireworks, Lulu suggests finding a woman who previously assisted with the pyrotechnics awhile back. The two head towards the Community Center, learning it has since caught fire and burned. Upon arriving, the woman Lulu mentioned is acting out; speaking nonsense while holding a candle. Atma obtains a weird metal piece on the ground.

He Spacedives into Lulu, finding Madam Puspa as the next defendant in front of the court. As the prosecutor once more, Atma has to find three more pieces of evidence to contradict the woman's testimony. Outside, the crowd mentions Mrs. Sekar; an old friend and neighbor of Puspa. Speaking with her, she allows Atma to pick a flower from a pot which may help calm the woman down. She also namedrops someone who knows more about Puspa's past. In Ria Cafe, a piano player is having trouble coming up with music; which prompts a Spacedive access point to appear.

Playthrough Information: This is a blind let's play. The series will focus on a single run through the main story until completion. It will not feature 100% completion of every activity or achievement earned. I plan on commentating regularly in addition to reading out loud the unspoken dialogue. This double wears out my ability to speak fluently and for long periods. The gameplay shown is captured via the digital download edition on PlayStation 5. As for the screen ratio, there are no means of adjusting them through the game options. While playing, it looks full screen on my television, despite being recorded cropped. I don't know of any way to adjust this, so apologies if it's distracting.

About Game: A Space for the Unbound is an adventure video game developed by Mojiken Studio and published by Toge Productions. It was released on January 19, 2023, for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Set in the late 1990s, the game follows Atma and his girlfriend Raya, who live in rural Indonesia. They explore their newly attained magical abilities and deal with supernatural powers that threaten their existence.

The game designer's focus was capturing what it felt like to grow up in Indonesia in the 1990s and wanted to preserve his memories as an Indonesian through the game. Reception to the game from critics was positive, with reviews focusing on the game's solid sense of place and heartfelt story.

Development: Dimas Novan Delfiano, the game director from the development studio Mojiken for A Space for the Unbound, began development on the title in 2015. A team of two to three people began work on the game while the studio also developed multiple other games simultaneously. Dimas completed an initial prototype of the story in 2015, which served as a core for what would be developed. Dimas found the first few years of development incredibly difficult, as he struggled to build a substantial game from the beginnings of the prototype. In 2019, Dimas noted that he had found the "right formula for the game" and Mojiken released a demo in 2020. Around 2020, everyone at the studio were able to shift focus to working on the game.

Dimas since a young age wanted to create a game set in an Indonesian high school, and was inspired by the concept of an "Anime pilgrimage," where people travel to compare real-life locations against their anime-depicted counterparts. He wanted to highlight his personal experience of growing up in 1990s Indonesia, and wanted players to feel the same passage of time that he had experienced. Dimas said that it was his goal to preserve his memories as an Indonesian growing up in the 1990s in the game. The game was heavily inspired by the works of Japanese filmmaker Makoto Shinkai.

The game heavily features anxiety and depression in the story, and Dimas and the rest of the development team consulted professionals for their input to help with telling it appropriately. The space diving mechanic was created to help explore these themes in more detail.

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A Space for the Unbound Part 12. Crazed arsonist. (New Game Blind)