A Space for the Unbound Part 4. Believe in magic. (New Game Blind)
Part Synopsis: Returning to the beggar, Atma offers financial payment for his bowl to help the cat. Being a decent person, he only accepts 500 Rupiah as compensation. The roofing tile back near the school is blocked by a trio of brothers. They refuse to move until a few trivia questions asked are answered correctly. The items are brought back to the cat, who initially is unappreciative of what was done. Raya names her Admiral, who does eventually show gratitude. She and Atma then head to the Movie Theater. The biker group obstructing the street leave when Raya exchanges words.
After deciding on one of two movies, there isn't enough money left for two tickets. Raya works her magic once more, brainwashing the seller to provide a buy one get one free special. The two watch the film together, which ends in under five minutes and makes zero sense whatsoever. Upon coming up with an idea for a hypotheical Cat Wonderland, Raya brings them to a newly created place. Admiral is here, now speaking audibly and fluently. Raya reveals this is possible from a ability she has, although knows nothing about why it exists in the first place.
Playthrough Information: This is a blind let's play. The series will focus on a single run through the main story until completion. It will not feature 100% completion of every activity or achievement earned. I plan on commentating regularly in addition to reading out loud the unspoken dialogue. This double wears out my ability to speak fluently and for long periods. The gameplay shown is captured via the digital download edition on PlayStation 5. As for the screen ratio, there are no means of adjusting them through the game options. While playing, it looks full screen on my television, despite being recorded cropped. I don't know of any way to adjust this, so apologies if it's distracting.
About Game: A Space for the Unbound is an adventure video game developed by Mojiken Studio and published by Toge Productions. It was released on January 19, 2023, for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Set in the late 1990s, the game follows Atma and his girlfriend Raya, who live in rural Indonesia. They explore their newly attained magical abilities and deal with supernatural powers that threaten their existence.
The game designer's focus was capturing what it felt like to grow up in Indonesia in the 1990s and wanted to preserve his memories as an Indonesian through the game. Reception to the game from critics was positive, with reviews focusing on the game's solid sense of place and heartfelt story.
Development: Dimas Novan Delfiano, the game director from the development studio Mojiken for A Space for the Unbound, began development on the title in 2015. A team of two to three people began work on the game while the studio also developed multiple other games simultaneously. Dimas completed an initial prototype of the story in 2015, which served as a core for what would be developed. Dimas found the first few years of development incredibly difficult, as he struggled to build a substantial game from the beginnings of the prototype. In 2019, Dimas noted that he had found the "right formula for the game" and Mojiken released a demo in 2020. Around 2020, everyone at the studio were able to shift focus to working on the game.
Dimas since a young age wanted to create a game set in an Indonesian high school, and was inspired by the concept of an "Anime pilgrimage," where people travel to compare real-life locations against their anime-depicted counterparts. He wanted to highlight his personal experience of growing up in 1990s Indonesia, and wanted players to feel the same passage of time that he had experienced. Dimas said that it was his goal to preserve his memories as an Indonesian growing up in the 1990s in the game. The game was heavily inspired by the works of Japanese filmmaker Makoto Shinkai.
The game heavily features anxiety and depression in the story, and Dimas and the rest of the development team consulted professionals for their input to help with telling it appropriately. The space diving mechanic was created to help explore these themes in more detail.
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