A Space for the Unbound Part 1. Clueless on a conclusion. (New Game Blind)

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Published on ● Video Link: https://www.youtube.com/watch?v=g112Mb1aGds



A Space For The Unbound
Category:
Let's Play
Duration: 31:14
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Part Synopsis: A story is told regarding the South Star Princess having a final conversation with her cat. She succumbs to death, turning into dust and her light staying in a yellow flower. It's revealed this is a story a young girl is in the process of writing. An older male alongside start discussing a possible epilogue ending with the cat. The two leave the train car they're in for some fresh air outside. The girl suggests using the Magic Red Book to assist with her writer's block.

The male finds it nearby, then uses its power to dive into the girl's mind. A key on the ground unlocks a door, leading to angry trolls insisting the whole story is a waste of time. Obtaining a page here, he leaves the setting. Both are now by the water. More dialogue is exchanged regarding naming this technique a Space Dive, using a spaceship being constructed in secrecy and needing a Magic Wand to wrap everything up. The girl promises to not use the boat on her own as the male offers to get the Wand from her home. The male heads further downtown, obtaining a Mix Tape from a construction worker making custom music.

Outside the girl's home, her mother discloses to a neighbor how her husband borrowed to get his daughter into school. Revealing the child's name to be Nirmala, she adds how massive aggression is being taken out by the father. With no way inside, the male does a Space Dive into an unhelpful man in the park. Using the Mix Tape, he dozes off in reality, allowing his ladder to be taken. The male gains entry, finding the Wand. Nirmala's father throws a tantrum outside the locked door, prompting him to flee.

Playthrough Information: This is a blind let's play. The series will focus on a single run through the main story until completion. It will not feature 100% completion of every activity or achievement earned. I plan on commentating regularly in addition to reading out loud the unspoken dialogue. This double wears out my ability to speak fluently and for long periods. The gameplay shown is captured via the digital download edition on PlayStation 5. As for the screen ratio, there are no means of adjusting them through the game options. While playing, it looks full screen on my television, despite being recorded cropped. I don't know of any way to adjust this, so apologies if it's distracting.

About Game: A Space for the Unbound is an adventure video game developed by Mojiken Studio and published by Toge Productions. It was released on January 19, 2023, for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Set in the late 1990s, the game follows Atma and his girlfriend Raya, who live in rural Indonesia. They explore their newly attained magical abilities and deal with supernatural powers that threaten their existence.

The game designer's focus was capturing what it felt like to grow up in Indonesia in the 1990s and wanted to preserve his memories as an Indonesian through the game. Reception to the game from critics was positive, with reviews focusing on the game's solid sense of place and heartfelt story.

Development: Dimas Novan Delfiano, the game director from the development studio Mojiken for A Space for the Unbound, began development on the title in 2015. A team of two to three people began work on the game while the studio also developed multiple other games simultaneously. Dimas completed an initial prototype of the story in 2015, which served as a core for what would be developed. Dimas found the first few years of development incredibly difficult, as he struggled to build a substantial game from the beginnings of the prototype. In 2019, Dimas noted that he had found the "right formula for the game" and Mojiken released a demo in 2020. Around 2020, everyone at the studio were able to shift focus to working on the game.

Dimas since a young age wanted to create a game set in an Indonesian high school, and was inspired by the concept of an "Anime pilgrimage," where people travel to compare real-life locations against their anime-depicted counterparts. He wanted to highlight his personal experience of growing up in 1990s Indonesia, and wanted players to feel the same passage of time that he had experienced. Dimas said that it was his goal to preserve his memories as an Indonesian growing up in the 1990s in the game. The game was heavily inspired by the works of Japanese filmmaker Makoto Shinkai.

The game heavily features anxiety and depression in the story, and Dimas and the rest of the development team consulted professionals for their input to help with telling it appropriately. The space diving mechanic was created to help explore these themes in more detail.

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