A Subjective Look at Quake Source Ports
This video is my take on some of the source ports that both fans and developers alike have made for Quake. Like Doom, Quake has a long history with source ports, due to the source code being released almost 20 years ago as of this video's recording.
I have some time codes for segments of certain source ports if you want to skip to them:
0:00 Intro
1:02 DOSBOX
1:54 WinQuake
2:48 GLQuake
3:48 QuakeWorld (and GLQuakeWorld)
4:58 Mark V
6:02 Quakespasm
7:12 vkQuake
8:00 Quakespasm-Spiked
9:02 Darkplaces
10:23 Outro
Mark V:
http://quakeone.com/markv/
Quakespasm:
http://quakespasm.sourceforge.net/
vkQuake:
https://github.com/Novum/vkQuake (check releases tab for latest binaries)
Quakespasm-Spiked:
http://triptohell.info/moodles/qss/
Darkplaces:
https://icculus.org/twilight/darkplaces/
Arcane Dimensions:
http://www.simonoc.com/pages/design/sp/ad.htm
Quake 1.5:
https://www.moddb.com/mods/quake-15
Quakespasm: How to activate CHUNKY MODE:
https://steamcommunity.com/sharedfiles/filedetails/?id=1427945447
Scourge of Armagon on Quakespasm... ON STEAM!:
https://steamcommunity.com/sharedfiles/filedetails/?id=1411492407
Dissolution of Eternity on Quakespasm... ON STEAM!:
https://steamcommunity.com/sharedfiles/filedetails/?id=1411504041
Quake Engine Family Tree:
https://cdn.discordapp.com/attachments/427467243132289024/655511926893445121/Quake_-_family_tree_2.svg.png
Bill Gates Demonstrating Quake by decino:
https://cdn.discordapp.com/attachments/650109334755344415/655148269391052800/unknown.png
MUSIC USED:
Trent Reznor - Intermission (Quake 1 Soundtrack)
Sonic Mayhem - B7 (from the Methods of Destruction album for Quake)
Sonic Mayhem - Ultimate Rage (from the Methods of Destruction album for Quake)
Sonic Mayhem - Premonition (from the Methods of Destruction album for Quake)
Some parts of the video come from me using out of date versions of certain ports. vkQuake in particular has been updated quite a bit since I first downloaded it (the version I downloaded was used in this video.) It now can run above 72 FPS without the physics messing up. The water bug is also in other ports too. The wonders of hardware acceleration!
If you liked this video and wanted to support me for whatever reason, you can buy me a coffee:
https://www.ko-fi.com/dwarsyt
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