A Time for Peace - Let's Play Lair - Part 2
Nothing bad ever happens when two sides discuss peace.
Lair Playlist: https://www.youtube.com/playlist?list=PLGCpaPrm9CX5ubgYffuLyV9MIUzvBwxfD
Streaming over at http://Twitch.tv/Rogue_Mechanist
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Lair is an action-adventure video game developed by Factor 5 and published by Sony Computer Entertainment. It was released for the PlayStation 3 in August 2007 in North America.
In Lair, the world is filled with deadly volcanoes, which devastated the world's natural resources and air. It led the native people to split into two warring nations: the poor Mokai, and the well-off Asylia. The story revolves around Rohn Partridge, an Asylia Sky Guard, who eventually turned to support the Mokai. Most of the game's battles are air-based combat, with some fought on the ground by landing the dragon and fighting troops and other land-based creatures. A morale system is also present, in which enemies may retreat if they suffer from low morale.
The player assumes the role of a dragon-riding knight named Rohn Partridge. Rohn is given the tasks of defending a certain area, destroying certain objects, eliminating enemies or creatures, and other mission-based objectives. After each stage, the player can earn either gold, silver, or bronze medals, depending on performance during the level. A platinum medal is also available, though unlike the other three its requirements are hidden. Earning medals assists in unlocking combos and behind-the-scenes videos.
Most of the game's battles are air-based combat, with some fought on the ground by landing the dragon and fighting troops and other land-based creatures. In some locations, the game features a morale system tied to the enemy; the lower an enemy's morale, the less he will fight, and it is possible that he will retreat from combat.
The game relies heavily on the PlayStation 3's Sixaxis motion controls. The player flies the dragon by tilting the controller, with additional moves also using motion sensing; one such example is fighting a dragon by tilting the controller to match the enemy dragon's flying height, and then slamming the controller left or right to knock the dragon sideways and out of the battle.