A War Story - Early Access Watcher -

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Published on ● Video Link: https://www.youtube.com/watch?v=nHm9Uei7QSg



Duration: 19:27
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Disclosure: This game copy was bought by the reviewer.

A War Story is a low polygon shooter with single player and one deathmatch map on multiplayer. I managed to join a game with two people during the course of this recording to at least test the multiplayer out and managed to complete the abysmal single player in 4 minutes (not pictured in this video).

The laundry list of problems begins with an annoying headbob effect that coincides with some of the loudest footsteps ever conceived by man. Other sound assets tend to blast out your ears if you don't lower the sound and the music pops in during the beginning of the first segment, but doesn't return. Shooting works in the sense that bullets fly out when you shoot the gun. The AI tends to be brain dead as they walk up in single file to accept the next bullet on both sides. It also hurts to have to repeat the entire first section (which is heavily scripted or else you fail the mission) should you die storming the beach.

The main issues with multiplayer (besides the one questionable map) revolve around noticeable rubberbanding and questionable spawning point. Hit-boxes might also need some work, but I couldn't tell if it was just a side effect of the other players erratic movements. It is also incredibly dull no matter which way you slice it.

Upon loading the game, you select your language choice then get brought to the main menu, but should you exit any part of the game, it sends you back to the language select instead of the main menu. Options menu basically boils down to the standard Unity pre-launch resolution and graphics selection, and a sensitivity meter. Sound can be lowered as well, but you need to be playing before you can lower it.

This is just a terrible first impression for something that could barely qualify as a proof of concept. I advise staying clear of this.







Tags:
Early Access
A War Story
FPS
Single Player