Abandon Ship - Part 2: Ocean Chase - Let's Play Abandon Ship Early Access
Abandon Ship continues, as does our journey across the ocean as we try to avoid the chasing cultists.
As well as sending ships at us to try to punch big holes in the desk, the Cult also try to kill our crew via sneaky means with boarding Haliphron.
Also, the game doesn't do us much in the way of favours at our first dock, as I put off looking in the shipyard in favour of hiring more crew and am then forced out of port, meaning our ship is not upgrades!
We then begin our seafaring adventure proper, with the map opening up a little and becoming less linear. We come across different encounters, such as a stranded man, and floating loot.
NOTE: This is the Early Access version of the game, version 0.5.8009
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Abandon Ship can be found here: http://store.steampowered.com/app/551860/Abandon_Ship/
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Be the Captain. Survive on the Edge in a World with Consequences.
In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, the player having to employ their best tactics in order to out-manoeuvre and out-gun the enemy.
The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.
Ship Destruction is not the End.
Life in the world of Abandon Ship can be brutal. Death is permanent. But the game doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope. By escaping to a Lifeboat, or even being stranded, alone in the water, there is still a chance to survive and fight your way back to the top.
Snatch Victory from the Jaws of Defeat.
Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can and utilise all the tools at your disposal.
Reap What You Sow.
Explore a fantasy world that reacts to your actions. Quests may drastically change the environment. Make decisions that create friends or enemies that may later come back to help or hinder you.
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Graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/