
AC VALHALLA: TITLE UPDATE 1.0.4 - Patch Size, Download Date & Full Patch Logs
Assassin's Creed Valhalla title update 1.0.4 is out with tons of fixes and new updates. Below are the timing when you can download and apply the patch and do not forget to check the full patch logs. Also check the game performance after the patch installation.
PATCH SIZES AND DEPLOYMENT TIMING:
Xbox Series X|S: ~5.3 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
Xbox One: ~4.9 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
PlayStation®5: ~2.5 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
PlayStation®4: ~4.1 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
PC: ~4.3 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
Valhalla Patch Logs: 1.0.4
CONTENT
GRAPHICS/PERFORMANCE MODE INTRODUCTION
Added an option to the game that allows players to choose between Performance or Visual Quality.
Feature breakdown:
This option is available for Xbox Series X|S & PlayStation 5.
Choosing Performance allows the game to adapt the resolution and graphic settings to maintain 60 FPS.
Choosing Quality enables the game to run maximum resolution and graphic settings while maintaining 30 FPS.
Default values since launch of the game are as follows:
Xbox Series X / PlayStation 5: Performance
Xbox Series S: Quality
MISCELLANEOUS
Added a new background image to the title screen.
Added various VFX to enhance visuals.
Added an option that will automatically assign all nodes on the path when acquiring a central skill.
Added rune categories to the rune menu. All runes are now categorized in Weapon & Armor runes.
Added a warning when switching from a language that supports TTS to one that doesn't.
Sliders can now be moved with left/right arrows on M&K and controllers.
Increased fabric limit to 82.
Added fabric to traders once the settlement has reached Level 6.
Added offering altar requirements to the world map.
BALANCING
Updated gear quality and gear to their correct values.
Added Assassination damage stats on the character stats page.
Removed duplicate gear from inventory.
Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
Heavy attack modifiers will no longer be applied to range attacks.
GAME IMPROVEMENTS PERFORMANCE AND STABILITY
Improved stability and performance.
(Xbox Series) Improved experience on Xbox Series S | X consoles including screen tearing
(PC) Addressed a VRAM/RAM leakage issue when alt tabbing to desktop.
SAVE GAMES
Corrected some instances where Load Game would not display save games correctly.
Renamed Cloud saves to make them more distinguishable from regular saves.(Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, “Manual Save Cloud”)
Removed Cloud saves from the Save menu. This will ensure that it cannot be overwritten unintentionally.
Added a notification when a cloud save retrieval has failed.
GRAPHICS, AUDIO, ANIMATION
GAMEPLAY, COMBAT, AI
Addressed various bow-aiming issues.
Improved NPC and Boss behavior across the board.
NPCs will now react to the player stealing...so think twice before stealing!
Addressed an issue where dogs would start levitating when Eivor starts to pet them.
Blocking Springald projectiles will now consume stamina, as intended.
Zealots that were hit with a sleep dart can now be stun attacked. Sleep tight.
Zealots will no longer heal themselves while in player vicinity.
Guards who clearly saw Eivor shoot their ally will now turn hostile. presses emergency button
Guards will now hear the impact of dead bodies dropping to the ground.
Improved guard reactions to whistling.
Improved disguise behavior in distrust zones.
Shooting bows from the Longship now consumes arrows.
Players will now be able to air-assassinate sleeping NPCs. Savage...
Improved fish-reeling behavior.
Addressed an issue where the horse wouldn't use the gallop animation in combat.
The crowd will now cheer during drinking games. You better.
Reworked sliding mechanic.
#ubisoft #valhalla #assassinscreed
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