Accelerating the creation of your competitive multiplayer game | Unite 2024
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Published on ● Video Link: https://www.youtube.com/watch?v=-B8D9edqY1I
With the new end-to-end workflow in Unity 6, you can significantly reduce your iteration time when making scalable and competitive multiplayer games. This video offers a walkthrough of the Multiplayer Center and shows you how to curate packages based on the type of game you're making. We'll also show you how easy it is to integrate Multiplay game server hosting using the Megacity Metro sample, which implements Netcode for Entities and ECS for Unity.
Speakers:
Hersh Bansal, Technical Product Manager, Unity
Esteban Maldonado, Senior Advocate, Unity