Getting the best performance with UI Toolkit | Unite 2024
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Published on ● Video Link: https://www.youtube.com/watch?v=bECmaYIvZJg
In this video, Unity expert Nicolas Borromeo leads the discussion on topics like the chained draw-calls implementation and the implications of buffer sizes, dynamic atlasing best practices, and dealing with limitations like custom shaders and 3D UI.
Speakers:
Nicolas Borromeo, Senior Software Development Consultant, Unity
Benoit Dupuis, Senior Technical Product Manager, Unity