Ace Combat 7: Skies Unknown - If you like Barji Kart, you'll love this hot garbage #gaming

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Like the rest of the Ace Combat series, Ace Combat 7: Skies Unknown forgoes a realistic flight model in favor of faster, arcade-like gameplay to increase its accessibility to newer players. The player can also choose Novice or Expert control settings; the latter enables the player to execute realistic aircraft maneuvers such as rolls, high-G turns, and even Cobra maneuvers. The game features 28 different aircraft, with an additional nine as downloadable content and the F-4E Phantom II offered as a pre-order bonus. As with previous entries in the series, most of the aircraft are licensed from real-world manufacturers, although a set of fictional superplanes are also included. Several aircraft in the game make their series debut, such as various members of the Su-30 family, as well as upgraded versions of older aircraft like the Gripen E and A-10C Thunderbolt II.

Players earn an in-game currency, "Military Result Points," via gameplay to purchase additional aircraft and equipment through a tech tree. The player begins the game with the F-16C, and is able to unlock the MiG-21 and F-104C Starfighter after the fourth single-player mission without using MRP, with the F-22A Raptor, Su-57, and the fictional X-02S Strike Wyvern as top-tier aircraft in the tech tree. Each aircraft is equipped with standard missiles for both air-to-air and air-to-ground warfare, as well as another special weapon. Special weapons, including anti-ship missiles and laser weapons, are used to boost an aircraft's ability to carry out air-to-air or air-to-ground attacks. Equipment purchased may also be used to boost the performance of the aircraft beyond its base performance, such as higher-spec engine or airframe parts to enhance its speed and survivability respectively. Only eight upgrades may be applied at any time, weight limitations limit the number of a specific type of upgrade that can be applied (e.g. limit to number of simultaneous applicable airframe parts), and certain upgrades are only usable in multiplayer modes.

For the first time in the series, clouds interfere with aircraft, hindering the player's vision and targeting systems when passing through them and rendering laser weapons ineffective due to refraction. In addition, aircraft briefly ice up and stall after staying in clouds for too long, and lightning strikes temporarily disrupt controls and sensors. Each aircraft also carries a limited supply of flares that can be deployed to evade missiles in critical situations.

During the single-player campaign, players complete a series of combat missions that tell the in-game story. Players are given an in-game briefing prior to a combat mission, where they are informed of success parameters, expected opposition, terrain features, and weather conditions using a 3D map display. Players complete missions by destroying various air and surface targets, as well as accomplishing specific mission targets (e.g. destroying in-flight IRBMs). AI-controlled wingmen accompany the player through the mission, providing exposition and potentially shooting down enemy planes for the player. Over the course of the single-player campaign, the player may choose to engage in additional minigames, such as in-flight refueling or landing. These minigames can be skipped, but confer additional points to players.







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