Action 52: Spread Fire - NES - longplay
Due to a hitbox glitch, some enemies cannot be destroyed.
Some enemies flicker between two designs.
Shooting at an enemy will cause the bullet to go through it. One enemy type in particular always has this mechanic, but this is likely intended.
While there are 20 levels (yes, really), the name of Level 20 is displayed as "Level 1 " with a blank tile in the ones digit's place. This doesn't happen when you hit Level 10 (or in any other game), however.
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