Action Half-Life | Trigger Happy | No Failure Run

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Published on ● Video Link: https://www.youtube.com/watch?v=ur9aODZcEP4



Half-Life
Game:
Half-Life (1998)
Duration: 0:00
559 views
7


This run was an amusing experiment. See, the original intent of this map was to provide an experience where every run is different, encounter-wise. You'd start off in a different area, fighting a different configuration of hgrunts. The only consistent fact is that there's only 30 of them that you're fighting. Once you've got all 30, the map fades away, and that's pretty much it.

However, with a minor wirejamming work (so minor that I don't think it's worth putting here, sorry), I was able to waltz over the randomization process completely and essentially create an experience where I have to fight somewhere around... 144 hgrunts? I've set the fade to happen after the 140th, just incase there's any hiccups, but still. It made for a particularly hectic run.

I have to be very extremely careful here, as hgrunts tend to have a nasty habit of throwing grenades where they shouldn't, often at the cost of their own brethren (and me if I just willy nilly dance inside). As daunting as taking on 144 hgrunts is, their goofiness could easily run the numbers down fast before I had even drawn my akimbo pistols. AHL's boosted grenades only add to the chaos.


Mods Used:
Action Half-Life: https://www.moddb.com/mods/action-half-life
Trigger Happy: https://www.runthinkshootlive.com/posts/trigger-happy/







Other Statistics

Half-Life Statistics For ZikShadow

ZikShadow presently has 81,821 views for Half-Life across 126 videos, and about 22 hours worth of Half-Life videos were uploaded to his channel. This makes up 4.43% of the content that ZikShadow has uploaded to YouTube.