Action Supercross (DOS GAME) 1997 - Gameplay
Action SuperCross (later referred to as Across), programmed by Balázs Rózsa (Hungarian), was first published in February 1997 and it was pretty soon chosen as the shareware game of the month in a Finnish hardware and software magazine named MikroBitti. This award has most likely been contributing to Across wide and fast spreading and the attention it got throughout the world, among young computer users. After the advertisement in MikroBitti, the Across community, including the first teams (first of which was ASC - Acrossive SuperCrossers, soon followed by EMT) and sites concerning Across began to develop.
Across is based on a real physical model, but to be honest, the physics could as well be from another planet. In the game, you have to complete various levels by collecting all the apples as fast as possible and finish the level by touching the flower. The basic idea of it is very simple and Across might sound a bit boring, but it's definately not once you get the hang of it. People are either big fans of Across and Elma, or despise it for being a waste of time. Maybe it's just the simple idea which makes the game so addictive, or the very dedicated community that has developed in the time passed after the game was released.
Also you can save replays (.rec file extension) of your drives, and watch how you drove. This is very useful if there was something in your previous drives you had forgotten. You copy those replays to/from other people as well. Actually this is a very important part of the community and also a big help in the learning of new ways to complete the levels.
Shareware versions have less levels than registered ones, details on development of internal levels page. The shareware version of Across 1.2 had the level editor for the first time, eventhough with only limited features.