Actual Release Challenge :: Bennett Foddy NYU Game Center Prototype Studio
This was a really fun one!
Bennett Foddy: "This week I gave the following challenge to my prototyping class: make a game in one week that will be publicly released! In this class, students have roughly 10 hours to produce a game every week, but usually they are free to experiment without concern for the audience. This challenge pushes them to understand what it means to release a game to the public."
You can find all the games here: http://gamecenter.nyu.edu/actual-release/
Quick links to each game in the video
Pocket Presence - 1:11
Rain Music - 4:14
The Gospel - 8:08
Husband Of mine - 12:51
All Weather Bicycle - 18:05
ISIS & Osiris - 20:37
Hide and Seek In Moriarty's Mansion - 24:16
Countdown - 26:56
Bloodsport - 29:24
Storeroom - 33:10
Sheep's Adventure Episode 6 - 38:06
Swordfish around the web
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