Adam Bozon - Bunker 1 DLTK 1:51 (Untied World Record)

Channel:
Subscribers:
406
Published on ● Video Link: https://www.youtube.com/watch?v=KlIjheZX_6M



Game:
Duration: 2:32
3,431 views
98


My untied world record on GoldenEye's Bunker 1 level on 007 mode (Dark Licence to Kill settings) using the Enemy Health 1000%, Enemy Damage 1000%, Enemy Accuracy 100%, Enemy Reaction Speed 100% settings.

Really good run throughout. This is a really troll strategy with a lot of luck factors so it's good to finally get a clean run where nothing went wrong.

NOTES ABOUT THE STRATEGY:
I blow up the left side of the far-left console at the start to kill both of the guards in the first room and a guard on the corridor. If I have watched all of the introduction cinemas then the two guards with black hats will be lured to the starting position. These two guards can pull a grenade and I need to get one here to use on the next part of the level. There is about a 1/23 chance that they'll do a grenade pulling animation every time that they do an animation so I need to keep restarting the level until I get one.

On the next part, I shoot the guard at the bottom of the stairs to lure him and two other guards from the main room plus the guard to the left of the T-junction. All four of these guards are then killed in the grenade explosion.

When I reach the main room, I shoot the guard next to Boris while backing up into the corner to lure him over to the wooden crate which I then blow up to kill him. I then shoot Boris (or close to him) on the way across to the far side of the room to make him surrender which means that he will start walking straightaway when I go over to him. I blow up the wooden crate in the upstairs area to kill the guard there.

When I run over to Boris, there is a guard in the upstairs area on the right who will see me on about 2/3 of my runs. This is random and I'll have to either stop and kill him, which will lose a lot of time, or restart if he does see me. I want Boris to run towards the mainframe room which he will do if I'm too far away from him when he checks my position every 5 seconds. However, I don't want him to run away straightaway as he won't go where I want if I do that. Therefore, I stay close to him until the first check after 5 seconds has been completed and after that then he should walk or run towards the stairs every time which is what I want to happen.

There is a guard near the exit who gets lured when he sees me open the glass door so I have to wait a moment there to lure him. I use a trick here to avoid having to kill him. After he sees me, he will hopefully do a shooting animation rather than a non-shooting running animation, then after that he will run to the position that I was standing in when that animation finished. This means that he will be lured over to the upstairs area while I destroy the camera and stay there. I've already left the main room by the time that he comes through the glass door so he won't see me leave that room.

I now run after Boris and he should have either just left the room or be about to leave it when I start chasing after him. This part is a bit random and I've lost a lot of good runs here because he's run the wrong way, stopped at the top of the stairs or started walking which has lost me time. It's best if he runs towards the double doors on the right which is what happened on this run. I shoot him to make him surrender and I have three seconds to wait before he starts walking again which gives me some time to blow up the final camera.

After that, Boris will walk to the mainframe room when I go up close to him again and this works the same as it did earlier on where Boris checks my position every 5 seconds to see if I'm still close enough to him and if I am then he'll continue walking otherwise he'll run away. I now need to stay close to the second double door until the 5 second check has been completed so I do the key analyser pause while I wait. After that, he'll have already reached the mainframe before the next 5 second check so it's safe for me to run away.

I now run to the exit to kill the guard there. I also open the door ready for when I come back here at the end and then I press the alarm. This stops some guards spawning at the top of the stairs like they would if it was Boris who set off the alarm which is what normally happens during the hacking sequence. These guards will spawn later on but not if I get to the mainframe and back quick enough. I now run back to the mainframe room and take the risk that I can quickly run in and out of there without being shot. This only works about 30% of the time but the old strategy of killing the guards only worked about 40-45% of the time for me anyway so I don't mind taking the risk to save some time. I can now quickly finish the rest of the level before the spawning guards appear and the exit door closes.

-----------

I have set up the following page for anyone who might be interested in trying LTK or DLTK:

http://thengamer.com/Bozon/LTK_and_DLTK_Guide.htm

On there you will find out how to be added to the rankings, which are the easiest and hardest levels, useful links and tips.







Tags:
Bunker 1
Dark Licence to Kill
DLTK
Goldeneye
Nintendo 64
N64
007
Untied
World Record
WR



Other Statistics

GoldenEye 007 Statistics For Adam Bozon

Adam Bozon currently has 151,974 views spread across 254 videos for GoldenEye 007. There's close to 16 hours worth of content for GoldenEye 007 published on his channel, roughly 51.39% of the content that Adam Bozon has uploaded to YouTube.