Adaptations: can marginalization/queerness translate?

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How can literary stories translate into games? How can the ideas from books about games be adapted into practices of game making? This talk will explore these questions in making Stamped: an anti-travel game, an adaptation of the 2018 award-winning novel Stamped: an anti-travel novel, as well as the 2020 book, Open World Empire: Race, Erotics, and the Global Rise of Video Games (all by the same author). The result is a visual novel story about marginalized North American youth traveling and living in Asia, who confront overlapping histories of colonization, war, genocide, and tourism.







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gdocExpo
game development