Punch Feel Good: How to Design Satisfying Action Games
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Published on ● Video Link: https://www.youtube.com/watch?v=VkjTeRHV5vo
Action games are some of the most prevalent and popular video games of all time, but the design and creation of action games is highly technical and takes years to learn and understand. In this talk, Alex Rushdy discusses his experiences making action games (including the critically acclaimed Dawn of the Monsters) and offers some insights and tips that he learned throughout the process. From Space Invaders to Mario Bros to Bayonetta, this talk offers practical advice applicable to any and all action-based video games.
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