Introducing Chaos: Let's Build Some Procedural Narrative Systems! #GDoCExpo

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Published on ● Video Link: https://www.youtube.com/watch?v=X_1OdVJ2PEM



Duration: 25:36
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When we tell stories procedurally, meaning with elements of randomness, we get to surprise ourselves as storytellers. By stepping back and allowing the seams of our narratives to blur, our stories can take on wholly new hues and shades. But how do we introduce chaos to our narratives without building chaotic, unwieldy systems? Let's figure that out by building some!

In this talk, Sherveen Uduwana breaks down how to build procedural narrative systems to be as painless as possible, looking at both character-driven & event-driven approaches found in games like Hades and Wildermyth, respectively.







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gdocExpo
game development