Developing Cooler PCG Systems based on Real-Time Player Input #GDoCExpo

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Published on ● Video Link: https://www.youtube.com/watch?v=tXIgHr_RmxE



Duration: 8:17
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Procedural Content Generation (PCG) systems have become more and more prevalent in game design and development - especially in the indie game community - as seen in popular games such as No Man’s Sky, Minecraft, Hades, Spelunky, The Binding of Issac, and so many others. The Game and AI research community has also worked on exploring and developing more complex PCG systems that could be incorporated into these games and have a more influential impact on the player experience. But these systems are hidden behind preset algorithms and templates that the player has no impact on.

What if there could be a way the player’s decisions and gameplay would influence how the PCG system makes levels and other content that can adapt in real-time? This talk will demonstrate how to incorporate more engaging PCG systems that interact and learn from the player in real-time on various platforms - including social media, level editors, and games themselves.







Tags:
gdocExpo
game development