Adding F1 Circuit to BeamNG - Time Lapse

Published on ● Video Link: https://www.youtube.com/watch?v=3x5z5w347k0



BeamNG.drive
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Duration: 0:00
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https://1drv.ms/u/c/cd64dc0c4f480222/EXvnUwvlvvBAla6zrvo6URcB3bz3Yc5TOO09nQ_4HA0jrg?e=xvoT34
Zip to Mod Folder

Artist responsible for creation of the F1 Circuit ...
https://skfb.ly/oyWws
Thank You!

-From Sketchfab, to Blender, to BeamNG
-Keep in mind everything is not the same when converting these things. This one had about 500 single parts that all needed to join into one DAE.
-Also note - The normals are flipped on the side walls/fences. I tried to reverse them later after video ended and realized it would be faster to make fake walls instead and make the Colmesh-1
-Also had to remove the model from the FBX empties and put them all in the regular collection. Shift select move from fbx to collection, and while still holding everything also press ALT when over collection so that it moves it and keeps the same size/transform.

Any questions let me know. I really personally love this little track
If you need to make it larger keep in mind the AI road is just bellow the DAE of the track. It was tricky getting that to work with the model. Since decals are terrible about being on top. Instead raised the terrian to the track, applied the decals for AI and raised the model just a small tick. Oh, and made sure to paint all those areas with asphalt to keep plants off. You can also do the same thing where there is grounds if you want to use the game grass. Forest Items will always stick to the dae as long as its set to visible mesh final and or has a collmes-1 (dont forget rebuild those collisions)

All music is done by me







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