Addressing the Retroid Pocket Mini Screen Issues
Retroid has finally addressed the screen scaling issues found on their Pocket Mini handheld. Let's take a look at the issue, some potential mitigations, and their response to the problem.
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Timestamps:
00:00 introduction
01:06 screen scaling explained
02:40 scaling and recommended shaders
04:03 CRT shaders
08:16 shimmering effect
10:16 LCD grid shaders
15:05 Moire effect
18:46 Retroid's response
26:04 community suggestions
28:40 going too far
31:04 summary and conclusion
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