Adjusting Your Content to Perform on Target Hardware | Dev Days 2018 | Unreal Engine

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Published on ● Video Link: https://www.youtube.com/watch?v=Ln8PCZfO18Y



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Unreal (1998)
Duration: 43:49
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When building new content for a given platform, or porting from one platform to another, it's very common to end up with assets that are too demanding for the target hardware. There are many tools inside of Unreal Engine that can help you align the content you made with what the hardware can actually run. In this session, we compare different methods for asset reduction such as polygon reduction, LODs, merging actors, and resizing textures to see which optimizations are effective in improving performance in which scenarios. We also discuss how to make your game load faster and hitch less through profiling and optimizing asset loading and garbage collection.

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Tags:
Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Dev
Game Development



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