Advanced Dante Tutorial: Marvel vs Capcom 3
For Dante's basics, head to http://wiki.shoryuken.com/Marvel_vs_Capcom_3/Dante
Combo Annotation: The numbers when I describe them refer to a number on the numberpad. It's called "numpad notation." If you look at a number pad on a keyboard, you can think of directions. All directions are taken from the 1 player side.
1 = down+back
2 = down
3 = down + forward
4 = back
5 = neutral
6 = forward
7 = up + back
8 = up
9 = up + forward
LMHS should be done right.
L = Light
M = Medium
H = Heavy
S = Special
DHC Glitch: The DHC glitch, or Delayed Hyper Combo glitch, is done by first placing your opponent in a captured state. The two moves that dante can do this with are his crazy dance (Special after 214L or 214H) and his grapple (236H236H) And are both able to be comboed into. The second part is to activate two hypers, each of which do not immediately hit the opponent, for example, Dante's Devil Trigger, Tron's giant serve bot, any counter super, Hulk's gamma quake, and Sentinel's hyper sentinel force. By doing this, all damage and hitstun scaling are completely reset to zero, allowing for some seriously damaging combos.
Music is from the Devil May Cry 3 game in various areas, and one from Devil May Cry 4 I think.
Any questions, leave down below. Enjoy!
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