Advantages of being Player 1 and Player 2 - Langrisser M Global Apex Arena Guides

Advantages of being Player 1 and Player 2 - Langrisser M Global Apex Arena Guides

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Hello, it’s Hazuchio here.

In 2 months I will be busy with other commitments, so I will be retiring from competitive langrisser soon enough. As a result, I don’t know how many more of these videos I will put out until then. It would be nice if I had a dedicated student to coach though, one that has the resources and dedication to be the best.

Anyways, today we’ll talk about utilizing the advantages of player 1 and player 2 game play. First a bit of explanations, then an example match in the end.

A good player will utilize the player 1 move priority and player 2 last move to their fullest. Master this and you will greatly increase your chances of winning from just moving your units and engaging the opponent with more force than what the opponent can withstand.

Now let's expand more on both of these and figure out which teams and units best use player 1 and player 2’s movements. Player 1’s turn priority is something that everyone knows that is their biggest advantage. Units that are the scariest for them are the ones threatening to 1 shot units either for free or for a trade. Like any assassin going for a 1 for 1 trade that benefits them more, mystery knight if she can get in range to 1 shot someone for free, Hiei transforming and double attacking with turn priority, Leonhardt going for a teleport snipe. Or any units that can engage very quickly before the opponent’s team is ready. So, units best at this are those that increases the rest of the team’s mobility like Estelle, Luna, Iris, Imelda, and they combo with long ranged attackers like Ares and other Aoes, as well as single target strikers with act again effects. After you get a snipe on a unit that has not moved yet from player 2, you give up turn priority but can then use act again from Liana and Wiler to double move and continue the attack.

Now let's take a look at this match here. The only unit you have to keep an eye on as player 1 is this Leonhardt that has fusion, detect, and teleport.
Of course we’ll buff him and teleport him into the opponent’s team, and using the player 1 turn priority, Leonhardt will Aoe and snipe the only healer from player 2 that’s not in guard range and not even in passive guard range for detect to matter.

As simple as that, you trade 1 for 1 and hopefully your remaining 4 units can finish off the opponent’s 4 units.

Player 2 has the last move potential that combos with act again, something that everyone knows since season 1. But their strength lies in their ability to last move a devastating attack, either single target or Aoe but a lot stronger with Aoe, that threatens player 1 to use their healer action first which is unbelievably strong for tank pushing strategies. Imagine we were in a tank push situation where both teams are clumped up together in the middle areas around these walls. Player 2 last moves the Bozel and gets a blackhole on everyone and gets some really nasty debuffs. What the start of the new turn should look like is that both teams have 5 units available, but player 1’s team should be weakened enough from the last move attack that they need to heal up first. And once they do, player 1 will be fighting with 1 less healer for player 2’s next 5 actions, and if player 1 only has 1 healer then you can hope to overwhelm the opponent with massive damages as if you had 6 actions available versus the first player’s 5. To do this effectively, you have to leave a good aoe threat that can engage last, but you also have to watch out for player 1’s last move because of turn priority.

Hope that was helpful for somebody.

Take care until next time.




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