Adventurers Unbound [Simple Room Creation] (Shining Force Fan Game)
I had a few interior maps left to make for Hillford, so I figured I'd record one of them so you guys get to see what it's like on my end.
Regarding Bookshelves:
Basically an ID is set on the object that points to a message in the Bookshelf_Messages script. So long as the ID in creation code matches the one in the bookshelf script, it'll print that message.
Regarding Room Transitions:
The second argument (red text) is the room to go to.
The third argument is the ID which must match between rooms. If you leave a room with an ID of "Item_Shop", upon entering the next room, it'll spawn you on a transition tile with that same ID.
The final argument is what direction you want the character to face when spawning into that room.
And there's also the "state" variable which tells the game whether you're inside or outside (so it knows to hide or show the roof layer).
Regarding Layers.
Much like a stack of paper, higher layers appear above the lower ones.
Characters are on the character layer.
Tile layers are self-explanatory.
Asset layers are used to throw any sprite wherever you want. It's like a tile layer with less restrictions. Great for fine-tuning decor.
Instance layers are where your game objects go.
Hope you guys enjoyed! See you in the next one!
Important Links!
GitHub ► https://github.com/Chaoswizard98/Engine_of_Chaos
Project file ► https://drive.google.com/file/d/1XK1oXsiTptc17GGDDJ5D6ZmKaRVuM5rh/view?usp=sharing
GameMaker ► https://www.yoyogames.com/en/gamemaker
SF Fanwork Discord ► https://discord.gg/cHFzAed
Latest Demo ► https://drive.google.com/file/d/1flCJSNidwRVJ7ppxKRplSDh7T3L59t0Q/view?usp=sharing
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