Aero The Acro-Bat (USA/EUR) (Megadrive/Genesis / Gameplay #0025)

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Story
A spoiled, rich kid named Edgar Ektor was a regular attendant at the World of Amusement Circus and Funpark, but he was banned after a failed prank almost killed a lion. Twenty years later, Edgar became a powerful and evil industrialist. Aided by Zero the Kamikaze Squirrel and his Psycho Circus gang, Edgar sabotages the funpark and kidnaps all the circus performers. Aero the Acro-Bat, the circus' greatest star, is the only hope for rescuing the performers (including his girlfriend Aeriel) and putting a stop to Edgar's evil schemes.

Gameplay
The game is a side-scrolling platformer played as the acrobatic bat Aero, who needs to stop the mad scientist Edgar Ektor, who is trying to rid the world of amusement and fun. The game features four worlds, each consisting of four or five acts. Most acts require Aero to accomplish certain goals before finding the exit, such as falling through a number of magic hoops or rescuing a captured circus performer, although a few only require Aero to find the exit before advancing to the next act.

Aero moves with Left and Right and ducks with Down. He jumps with B and hovers with his wings with C. Aero can also collect stars, which he can throw at enemies with A. He can throw stars while jumping but not while walking or ducking. Aero climbs ladders with Up and Down and slides down them with C. When standing on a tightrope, he can drop down and hang on the tightrope with C.

Aero can perform a diagonal drill maneuver with B again in midair. His drill move is his main method of attack, since jumping on enemies hurts Aero, and can also be used to extend his jump. He can drill once per jump normally, but he can find an item that allows him to drill twice. He drills upward before the apex of the jump and downward after the apex. It can be manually aimed with Up+B to hit reach enemies and platforms above him or aimed down with Down+C to attack enemies on the ground.

Aero has a health bar and starts each stage with three hit points (which can be extended up to five hit points by collecting items). He loses a hit point whenever he takes damage from an enemy and loses a life when he loses every hit point. Some hazards, such as spikes and lava, cost Aero a life regardless of his health meter. Aero can gain more health and more lives by finding items in the stages. Aero also gets an extra life for every 20,000 points earned. Stages are timed, but the time remaining is used for bonus points and there is otherwise no penalty for running out of time. Aero gets an extra life for completing a "perfect round" (by collecting every item in the stage and finding the exit before time runs out).







Tags:
Aero the Acro-Bat
Sega Mega Drive
Sega Genesis
retro gaming
platformer
classic games
16-bit
video games
gameplay
old school
nostalgic
gaming memories
Sega classics
side-scrolling
acrobatic action
circus-themed
aerial maneuvers
speedrunning
high score
challenges
bonus stages
boss battles
Sonic's rival
hidden secrets
level design
pixel art
soundtrack
gaming history
childhood memories
arcade-style
challenging levels
nostalgic gaming
gaming community