Aerobiz Supersonic (Intro)

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Bout presents: Aerobiz Supersonic (Intro)

Aerobiz Supersonic, known as Air Management II: Kōkū Ō wo Mezase in Japan, is a business and management simulation video game released for the Super Nintendo Entertainment System by Koei in North America in August 1994. It was later ported to the Genesis. It is a sequel to Koei's previous airline simulation game, Aerobiz.

It's the beginning of the 21st century and competition in the airline industry is heating up. As a young, ambitious CEO, it's up to you to make sure your airline is a survivor and not just another casualty. To succeed, you will have to make some tough decisions including where to fly, which plans to purchase and how to attract visitors to the cities you service. Your goal: to differentiate your airline from the rest while still turning a profit. In Aerobiz Supersonic, fashion a powerful fleet of aircraft from more than 50 possible choices, organize routes to 89 global destinations and invest your profits in a variety of new services including amusement parks, ski resorts and airport shuttle services. And don't forget, as CEO you're still responsible for things like plane maintenance, advertising and handling those periodic emergencies such as a plane crash or employee strike. Get ready to make some tough decisions. If you make the right ones, your planes will dominate the skies of the 21st century.

In the game, which is somewhat similar to its predecessor, the player is the CEO of a start-up international airline. The player competes with three other such companies (either AI-controlled or other players) for dominance in the worldwide travel industry. Such dominance is obtained by purchasing slots in various airports around the world, and flying routes to and from those slots. Once a route is created, the player has control of what type of planes fly the route, the price of airfare, and numerous other variables. The winning conditions for the player's airline are evaluated at the end of each year. These are to have a regional hub in every region, have the highest passenger total of all airlines during the given year in four to seven regions (depending on difficulty level), one of which must be the player's home region, and have a profit during the given year.

The game includes numerous historical events that can help or hinder airline performance. Four different eras of play are available for the player to choose. They include 1955–1975 (which depicts the dawn of jet airplanes), 1970–1990 (which depicts a period of instability, oil crises, and the end of the Cold War), 1985–2005 (which depicts the present day of economic prosperity and relative stable peace), and 2000–2020 (which depicts the replacement of jet planes with supersonic airplanes, the European Union extending to Russia, and countries trying to get airlines to fund alternative fuel research). This futuristic era was chosen by SG and Koei to be illustrated by San Francisco illustrator Marc Ericksen for the packaging art, showing two executives conferring over a holographic aircraft design in a futuristic airline terminal.

Airlines must be able to achieve the goals assigned to them within 20 years—only one airline can achieve this victory with no draws permitted. If none of the airlines can achieve the goal, then all airlines lose because stalemates are not permitted at the end of the game. Tiebreakers are also not permitted because games are not usually designed to be in ties at the end of the 20-year contest; in the rare instance that all airlines go bankrupt simultaneously, then all airlines would also lose.

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Release: April 2, 1993
Platforms: Super Nintendo Entertainment System, Super Famicom, Sega Mega Drive/Genesis, FM Towns, NEC PC-9801, MS-DOS, Windows
Developer: Koei
Publisher: Koei
Series: Aerobiz
Rating: Everyone (ESRB)
Game Modes: Single Player, Multiplayer
Genres: Business Simulation, Construction, Management Simulation, Strategy

Super Nintendo Entertainment System, Super Famicom, Sega Mega Drive/Genesis, FM Towns, NEC PC-9801, MS-DOS, Windows

Electronic Gaming Monthly gave the Super NES version a 7.2 out of 10, deeming it "a different type of game - one geared more toward strategy". They gave the later Genesis version a 6.6 out of 10 and opined that "As always, Koei manages to make a unique strategy game that becomes very entertaining when you really get into it".

Next Generation reviewed the Genesis version of the game, rating it three stars out of five, and stated that "yes fans are sure to be pleased with the level of detail".

VideoGames selected it as a runner-up for 1994's Best Strategy Game award, which was won by Equinox.

#aerobizsupersonic #snes #games

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Aerobiz Supersonic Statistics For abgelehnt

There are 33 views in 2 videos for Aerobiz Supersonic. His channel published less than an hour of Aerobiz Supersonic content, making up less than 0.07% of the total overall content on abgelehnt's YouTube channel.