After Burner II On C64 - Complete Longplay - Can The Commodore Handle SEGA's Arcade Classic? (C64)

Subscribers:
963
Published on ● Video Link: https://www.youtube.com/watch?v=grMJHoJuKL8



Game:
Duration: 0:00
14 views
1


Subscribe:
   / @theclassicandretrogamer  

The Commodore 64 (C64) version of After Burner II is an ambitious attempt to bring Sega’s arcade classic to an 8-bit home computer. Released in the late 1980s, this adaptation sought to emulate the fast-paced, high-adrenaline action of the original, despite the hardware limitations of the C64. While it captured some of the essence of the arcade experience, technical constraints meant compromises in graphics, sound, and gameplay.

Background and Development
After Burner II was originally an arcade powerhouse, running on Sega’s X-Board hardware, which allowed for fluid sprite scaling and fast pseudo-3D visuals. Converting this experience to the C64, a machine with more modest capabilities, was a considerable challenge. The C64 version was developed by Activision and, like many ports of the time, relied heavily on simplifying the game’s mechanics to make it work within the platform's constraints.

Graphics and Visuals
One of the most significant hurdles in bringing After Burner II to the C64 was replicating the high-speed visuals of the arcade original. The C64, known for its 16-color palette and relatively low-resolution display, struggled to deliver the same level of detail. The game used large sprites for the F-14 Tomcat, the player-controlled jet, and enemy aircraft, but lacked the smooth scaling effects found in the arcade version. The backgrounds were simplified, often consisting of repetitive sky and terrain visuals, which reduced the sense of depth that made the arcade version so immersive.

Gameplay and Controls
Despite graphical compromises, the core gameplay remained recognizable. Players still piloted their F-14 through waves of enemy aircraft and missile attacks, using a combination of machine guns and lock-on missiles to destroy foes. However, the sense of speed—a crucial aspect of the arcade version—was significantly reduced. The scrolling was sluggish compared to the high-intensity action of the original, making it feel less fluid.

The controls were adapted for the C64’s joystick, which meant limited maneuverability compared to the arcade’s dedicated flight stick. The ability to perform barrel rolls and evasive maneuvers was present but less dynamic. Additionally, the enemy AI was simplified, reducing the challenge that made the original game such a thrilling experience.

Sound and Music
The C64’s SID chip was renowned for producing great soundtracks, yet the After Burner II port struggled to recreate the iconic fast-paced music and realistic jet noises of the arcade version. The in-game music was basic, lacking the energetic rock-inspired soundtrack that defined the original. Explosions and gunfire were present but lacked the impact expected from such an action-heavy game.

Reception and Legacy
The C64 version of After Burner II received mixed reviews upon release. While players appreciated the effort in adapting a fast-moving arcade title, many felt it fell short of expectations due to the limitations of the hardware. Comparisons to other ports, such as the Sega Master System and Amiga versions, further highlighted where the C64 struggled in maintaining the arcade experience.

Despite its shortcomings, the game remains an interesting piece of retro gaming history, showcasing the efforts to translate high-performance arcade titles to home systems. For enthusiasts and collectors, it’s still a fascinating example of the challenges and creativity involved in porting games to the C64’s iconic 8-bit platform.