AI Chloe - Unreal Engine 4.27
And now for something completely different ...
Introducing AI Chloe - a character capable of discovering her environment, seeing and picking up objects, having fun and taking care of herself.
The dungeon is randomly generated every time and Chloe's goal is to find 10 treasures then get to the exit - without dying.
Assets used in this project :
DAZ 3D Genesis 8 Female
Treasure Hunter Clothing Set for Genesis 8 Female (https://www.daz3d.com/treasure-hunter-clothing-set-for-genesis-8-females)
Midnight Skeleton for Genesis 8 Male (https://www.daz3d.com/midnight-skeleton-for-genesis-8-male)
Ultra Dynamic Sky (https://www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky)
Dungeon Generator (https://www.unrealengine.com/marketplace/en-US/product/dungeon-generator-02)
Medieval Dungeon (https://www.unrealengine.com/marketplace/en-US/product/a5b6a73fea5340bda9b8ac33d877c9e2)
Chloe voice by Murf AI (https://murf.ai/)
Animations from Mixamo (https://www.mixamo.com/)
Rendered on my Geforce 1660GTX, 24Gb RAM and an Intel 4770K with an average of 40-60fps (scalability 4).
If anyone wants the full game, please tell me in the comments.
Enjoy :)