TES 4 Oblivion in Unreal Engine 5 (ObliviUnreal) - Update 20211106
Greetings Citizen !
This slideshow shows the latest monthly progress I have made on this project, now called "ObliviUnreal 5".
The screenshots are in chronological order, and the improvements are the following :
- More detail added to Chorrol's Cathedral with improved lighting, and colored sunshafts.
- Started using Blueprint prefabs to add vine to the stone walls and houses.
- Improved the cobblestone texture for more realism.
- Day lighting uses a temperature curve to simulate morning, noon and sunset lighting.
- Chorrol now has it's Royal Oak Tree !
- More detail added to the Arcane University and the Prison.
- Many textures (such as stone and wood) upgraded to Qarl's texture pack III and improved with Crazybump's specular maps.
- Farmhouse thatch texture replaced by the one from Skyrim.
- Physics added to crates and barrels which can now be picked up and thrown around.
- New volumetric cloud system added for more realism taken from https://www.youtube.com/watch?v=oWE_vYiQMoE&t=2006s&ab_channel=TheDiNustyEmpire
- Improved asset placement workflow using the original game's coordinates transformed for Unreal and stored in data tables. Blueprints are then used to batch place assets in the world with 99.9% precision. What I used to do in one month can now be done in a few hours :) And this leads to ...
- The addition of Skingrad to the world !
- The addition of Chorrol Cathedral's underground hall and undercroft.
For the most recent updates, follow me on NexusMods :
https://www.nexusmods.com/users/119638973
Cheers :)
Greg
PS : Just added a quick tutorial explaining how I imported the assets.
You can find it here : https://mega.nz/file/I1VSBZaC#7YZCWUCc5VZabzKpdyYEpcbQvDvPIRc551sZkt7eiKE
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