AI ONLY BATTTLE - Civilization 6 - ALL CIVS + MODDED // Episode #8 [Waiting]
We are letting the ai battle it out this time! All civs including DLC civs + a few modded ones are going at it! Cheer on your favorites and let's see who can conqure the world!!
Mods used:
Yet (not) Another Maps Pack
DESCRIPTION
Maps with True or Culturally Linked Starting Location and custom options.
Enormous (128x80 = civ5 huge), Giant (180x94) and Ludicrous (200x100) map sizes for all map scripts
Allows to set game with 63 Civilizations on the advanced setup screen
Giant Earth (180x94): a conversion of Genghis Kai's GEM (Hormigas version)
Play Europe Again (108x98): a conversion of NiRv4n4's Europe (Hormigas version)
Greatest Earth Map (104x64) : a conversion of djvandyke's map with large upscale of some regions
Terra Map : a script producing a map with a "New World" and "Old World"
City Map (True location corresponding city names option) for Play Europe Again and Giant Earth (W.I.P.)
Culturally Linked Start Locations for all maps scripts
True Starting Locations for the Real World maps
8 Ages of Pace
DESCRIPTION
Do you find the pacing of the game feels off? Eras rush pass you at break neck speed? No time to build wonders, improvements or districts until they're no longer needed? Units move so slowly on roads the war is over before they get anywhere? Borders full of holes even in the modern era - which begins in 1500?
Then 8 Ages of Pace is the mod for you! This mod fixes many of the imbalances in the pace of the game such that it feels complete from the Ancient to the Information era. Changes include more significant road upgrades with passing eras, slightly faster border growth, and techs/civics that get significantly more expensive with later eras. All side effects of these changes have been properly taken into account (such as GP cost and the science boost they give). The in game calendar has been changed so that the date displayed with the turn counter matches more closely the historical level of progress reached at that point.
MODDED CIVS -
AoSEC's Cheyenne
AoSEC's Navajo
Kim Il-sung, Kim Jong-il, Kim Jong-un's North Korea
Leugi's Mexico Civilization
CIVITAS Philippines
ABOUT THIS GAME
Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
EXPANSIVE EMPIRES:
See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
ACTIVE RESEARCH:
Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
DYNAMIC DIPLOMACY:
Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
COMBINED ARMS:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
ENHANCED MULTIPLAYER:
In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
A CIV FOR ALL PLAYERS:
Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.
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