AI Patrol Point Actions: Custom Animations in UE5 | Part 6
In this Unreal Engine 5 tutorial, I take our AI patrol system to the next level by adding animations at specific patrol points. Now, you can assign animations to NPCs and have them perform actions like smoking, looking around, and even throwing rocks as they patrol. This video also comes with free mocap animations to download, allowing you to create a more dynamic and immersive world in your game. Follow along to enhance your NPC behaviour with detailed step-by-step instructions!
πΉ Free animations (x6):
π Manny FBX - https://mega.nz/file/YF92iZ6T#hpk4Clm...
π Manny - https://mega.nz/file/IBEQVSQA#_oGy9iU...
π Synty Polygon Elven - https://mega.nz/file/IIUUGB6J#qtbzeuJ...
πΉ All animations (x19):
π Β Β /Β 111817314Β Β
πΉ My Links:
π https://linktr.ee/d3kryption
πΉ My Setup:
π OS: Manjaro Linux
π CPU: Intel Core i7-4790K @ 4.00GHz
π GPU: Nvidia GeForce RTX 3090 24GB
π RAM: 16GB
π Headphones: Audio Technica ATH-M50X
π Mic: Audio Technica AT2020
π DAC: Behringer UMC22
π Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
π Mouse: Logitech G403
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πΉ Chapters:
0:00 - Intro
0:54 - The plan
1:19 - Motion capture suit
2:33 - My animations
4:36 - Gameplay tags
7:28 - Patrol path tags
8:28 - NPC animation asset
11:36 - Anim Montages
17:15 - Patreons!
17:25 - State Tree changes
26:34 - Result
27:40 - Outro
28:14 - Animation downloads
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